13버전 이후 app delegate 역할이 app deletegate, scene delegate로 나누어졌다
-> 아이패드 OS의 새로운 멀티윈도우 지원기능을 사용하기 위해서
ex) 크롬을 왼쪽에 띄워두고 다른어플을 오른쪽에 띄울 수 있게 된것]
AppDelegate: 라이프 사이클 이벤트에 대해 처리
AppDelegate.swift
func application(_ application: UIApplication, didFinishLaunchingWithOptions
launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
- 앱이 시작되고 앱의 설정이 완료되면 호출
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession
: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration",
sessionRole: connectingSceneSession.role)
- 앱에 표시할 새로운 scene나 위도우가 필요할때마다 호출, 앱시작시 호출되지 않고 새로운scene, window를 가져와야 하는경우에만 호출 -> scene session을 추가하기 위한 메소드
func application(_ application: UIApplication,
didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
- scene을 삭제, 프로그래밍 방식으로 삭제될때 호출,
SceneDelegate: AppDelegate로부터 UIWindow 와 관련된 부분을 담당, UI및 데이터를 화면에 표시하는것을 담당
-> UISceneSession의 scene생성, 파괴, 폭원과 같은 scene라이프 사이클 이벤트 담당
SceneDelegate.swift
func scene(_ scene: UIScene, willConnectTo session: UISceneSession,
options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let _ = (scene as? UIWindowScene) else { return }
}
- UISceneSession의 라이프 사이클에서 호출되는 첫번째 메서드, scene이 앱에 추가 될때 호출
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}
- scene이 백그라운드 상태로 전환될때, iOS는 메모리 회수를 위해서 scene를 삭제할수있는데, 앱이 종료되거나 실행되지 않는것을 말하는게 아닌 scene만 session에서 연결 해제되고 비활성화된다는뜻
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
- sceneWillEnterForeground메서드 바로 다음에 호출, scene가 화면에 표시괴도록 준비될때 사용
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
- 사용자가 scene과의 상요작용을 중지할때 호출
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
- scene이 화면에 표시되지않고 백그라운드로 진입할때 호출
13버전이후앱 라이프사이클
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